Character created for a Senior Studio project.
Model is retopologized, textured and auto-rigged/posed with Mixamo. The game was created with Unity, however for beauty render purposes the shots below are rendered with Marmoset using the same exact maps for Unity, at 4k rather than 2k intended for game use. Concept was based on my personal creation.
Modeling: Maya, Zbrush
Retopology: Maya
Texturing: Substance Painter, Zbrush, Photoshop
Rendering: Marmoset Toolbag 3, Unity