Real-time rendering of Dryad and Treant creatures.
Both models are retopologized, textured and auto-rigged with Mixamo.The goal was to create a model that followed the production pipeline, however as I had no intention to incorporate this into a game, I decided to render it in Marmoset Toolbag 3 and did multiple higher resolution texture sets for a beauty render.
Modeling: Maya (hair cards), Zbrush
Retopology: TopoGun, Maya
Texturing: Substance Painter, Zbrush, Photoshop
Rendering: Marmoset Toolbag 3